

What this translated into is a whole new campaign and a new patrol location, the Plaguelands on Earth (the first time there had been two patrol areas on the same planet, in fact), a new strike, a raid called Wrath of the Machine, which saw our fireteam delving deep into the wall surrounding the city, and a couple of repurposed Siva-ified strikes.

The rest of the Iron Lords died to stop SIVA taking over the world, and so the scene is set for a showdown. And also of inhabiting Fallen bodies as it goes! In the Golden Age, SIVA was used to build whole cities, but as is so often the way, it turned against its creators and decided to have a massive ruck instead. It turns out that not only have the Fallen been poking about where they shouldn’t be, they have also managed to reactivate SIVA, a particularly nasty Golden Age Virus made up of nanotechnology, capable of self-replication and self assembly. And not just any Fallen, but Sepiks Perfected, which we last saw in a strike as Sepiks Prime, when we battered him and sent his globular body spinning to destruction. We are called upon to go to the Iron Temple, and when we get there, we find the place swarming with Fallen. Lord Saladin, the last of the ten Iron Lords left alive, needs our help, and so we have to answer his call. The story of Destiny’s Rise of Iron was a pretty good one.
